


It had a kitchen, you know, it had the standard like toilet underneath the staircase kind of thing. It was just like working at home really because it was just a whole house. But it was one other guy who was also a programmer and we basically just got on with making Starglider 2 for the PC at that point. When I started there, they put me in a second-floor bedroom with one other guy. I went home and did some 3D demos on the Amiga and I sent those in, and then they phoned me up the next day and gave me a job. I got the job probably about two months later because I didn't have any 3D demos at that point. Starglider 2 was a 3D space combat simulator not unlike Star Fox. So, you know, that kind of set the tone for that. It looked like someone's living room, honestly. I rang the doorbell, went into the hallway of this house, and sat down on like a regular couch in the living room, like a settee. It was like a tiny, little advert in it and I applied and I went along and it was basically just a house. I'm wondering, how did you get involved with the company in the beginning? And what was the company like at the time?ĭylan Cuthbert: So I think I saw an advert in Computer Weekly or something like that. Time Extension: To begin, let's go all the way back to you joining Argonaut. What follows is that conversation, but edited and condensed for clarity. Some of the topics we covered in our conversation include how he got his start at the British developer Argonaut, working with Star Fox's mysterious composer Hajime Hirasawa who quit the games industry shortly after the game's release, and where he thinks the series should go next. Cuthbert not only worked on the original Star Fox and its sequel Star Fox 2 in the early-to-mid 90s but also returned to the series as the director of Star Fox Command and Star Fox 64 3D in the 2000s at his new company Q-Games. An unlikely collaboration between two companies on opposite ends of the globe, it was a smash hit and has since spawned a number of sequels and remakes such as Star Fox 64, Star Fox Assault, and Star Fox Zero.Īhead of its 30th anniversary, we were fortunate enough to sit down on a call with the original programmer on Star Fox Dylan Cuthbert to talk about his experience of working on the series. On 21st February 1993, Nintendo and Argonaut Software released the space-action shooter game Star Fox for the Super Nintendo in Japan.
